Spoiled Tool Shop Staff Walkthrough

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Welcome to the Royal Detective: Legend of the Golem Walkthrough

Golems are taking over Glanville, and only you can stop them! Leawo activation code.

Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here.

This document contains a complete Royal Detective: Legend of the Golem game walkthrough featuring annotated screenshots from actual gameplay!

We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with.

Remember to visit the Big Fish Games Forums if you find you need more help. Have fun!

This walkthrough was created by Laurie Murphy, and is protected under US Copyright laws. Any unauthorized use, including re-publication in whole or in part, without permission, is strictly prohibited.

Walkthrough Menu

General Tips

  • This is the official guide for Royal Detective: Legend of the Golem.
  • This guide does not mention each time you have to zoom into a location; the screenshots show each zoom scene.
  • Hidden-object puzzles are referred to as HOPs. This guide does not show screenshots of the HOPs, however, it is mentioned when a HOP is available and the inventory item collected.
  • This guide gives solutions for all puzzles that are not random. Please read the instructions in the game for each puzzle.

Chapter 1: The Town

  • Take the GOLDEN FRAME (A).
  • Take the GLASS HEART (B).
  • Combine the GOLDEN FRAME and GLASS HEART for a BUTTERFLY MEDALLION (Inventory).
  • Read the note (C); take the BIRD MEDALLION (D) and ROPE (E).
  • Place the BUTTERFLY MEDALLION (F).
  • Open the suitcase to play a mini-HOP for the TOWN KEY.
  • Place and select the TOWN KEY (G).
  • Walk forward.
  • Take the WOODEN STICK (H).
  • Take the poster (I) and BIRD MEDALLION (J).
  • Use the WOODEN STICK and ROPE (K).
  • Play the HOP (L); receive a GOLDEN VIOLIN.
  • Walk down.
  • Place the GOLDEN VIOLIN (M).
  • Take the BIRD MEDALLION (N).
  • Walk forward.
  • Place the 3 BIRD MEDALLIONS (O).
  • Take the SCREWDRIVER and PAPER PUZZLE (P).
  • Read the note (Q).
  • Take the RUST REMOVER (R).
  • Use the SCREWDRIVER (pink).
  • Take the TAPE and CHERRY (S).
  • Select the PAPER PUZZLE (Inventory) and connect the dots (T) for a CAKE SKETCH.
  • Place the CHERRY and CAKE SKETCH (U).
  • Solution (V).
  • Walk forward.
  • Speak to the shop owner; take an IRON KEY (W).
  • Walk down.
  • Place and select the IRON KEY (X).
  • Take the CARVED HANDLE and CRAFTSMAN’S SET (Y).
  • Walk forward.
  • Place the CARVED HANDLE (A).
  • Take the JACK HALF and MITTEN (B).
  • Walk down.
  • Use the MITTEN; take 3 MOSAICS TOKENS (C).
  • Walk forward.
  • Place the MOSAIC TOKENS (D).
  • Solution (E). 1-15.
  • Take and select the paper (F).
  • Take the JACK HALF (G).
  • Combine the JACK HALVES and RUST REMOVER for a JACK (Inventory).
  • Walk down.
  • Take the GREEN STONES 1/2 (H).
  • Place and select the JACK 3x (I).
  • Walk forward to the Street of History.
  • Select the golem.
  • Take the diagram and CLOVER AMULET (J).
  • Take the KNIFE HANDLE (K).
  • Take the GREEN STONES 2/2 (L).
  • Return to Jolly’s Candy Shop.
  • Place the CLOVER AMULET (M).
  • Puzzle solutions vary.
  • Take the TOY HANG GLIDER and MAGIC PICKAXE (N).
  • Walk down.
  • Place the MAGIC PICKAXE (O) and GREEN STONES (P). Take the MINIATURE MINER.
  • Walk down.
  • Place the KNIFE HANDLE. Take the KNIFE (Q).
  • Return to the Street of History.
  • Use the KNIFE (R).
  • Take the DRAGON STATUETTE and GOLDEN BOOK (S).
  • Use the MINIATURE MINER (T).
  • Take the GOLEM CLAY (U).
  • Select and take the MYSTERIOUS PARCHMENT (V).
  • Return to Jolly’s Candy Shop.
  • Give the MYSTERIOUS PARCHMENT (W) for a parchment and bottle of solution.
  • Unseal the parchment and use the solution (X). Use the eraser on the parchment (Y).
  • Select the words (Z).
  • Take the MAGIC PARCHMENT and DECODER SOLUTION (A).
  • Place the CRAFTSMAN’S SET (B) and GOLEM CLAY (C). Select the pestle (1), bowl (2) and water (3).
  • Use the tool (4) and sandpaper (5). Place the MAGIC PARCHMENT (6).
  • Open the kiln (7) and touch the figurine (8). Select the helmet (9). Take the GOLEM (10).
  • Place the DRAGON STATUETTE (D).
  • Take the GOLDEN FEATHER (E).
  • Combine the TOY HANG GLIDER and GOLEM for a FLYING GOLEM (Inventory).
  • Return to the Street of History.
  • Place the FLYING GOLEM (F).
  • Play the HOP (G) for a GLASS CUTTER.
  • Return to Jolly’s Candy Shop.
  • Use the GLASS CUTTER. Take the SILVER BOOK (H).
  • Return to the Street of History.
  • Place, then select the GOLDEN FEATHER, GOLDEN BOOK and SILVER BOOK (I).
  • Walk forward.
  • Take the CHEST KEY (J).
  • Walk down.
  • Use the CHEST KEY (K).
  • Take the PRUNERS. Uncover and take the LION MEDALLION (L).
  • Take and select the FAMILY MEDALLION (M).
  • Use the PRUNERS (N) to receive TWIGS.
  • Combine the TWIGS and TAPE for a BROOM (Inventory).
  • Walk forward.
  • Use the BROOM (O).
  • Play the HOP (P). Receive a TOY HELMET.
  • Select the TOY HELMET (Inventory) and read the scroll. Combine the TOY HELMET and GOLEM for a SPELUNKER GOLEM.
  • Use the SPELUNKER GOLEM (Q). Receive LOCK PIECES 1/2 and a LION MEDALLION.
  • Place the 2 LION MEDALLIONS (R).


  • Solution (S1). 1-24.
  • Solution (S2). 25-39.
  • Take the LOCK PIECES 2/2 (T).
  • Walk down.
  • Place the LOCK PIECES (U).
  • Solution (V1). (D-H), (G-H), (C-E), (A-F), (B-D), (A-B).
  • Walk to the City Outskirts.
  • Take the GRIFFIN MEDALLION (W).
  • Walk down.
  • Place the GRIFFIN MEDALLION (X).
  • Take the DYNAMITE and CHRONICLER’S SIGNET RING (Y).
  • Walk to the Archive.
  • Use the CHRONICLER’S SIGNET RING (A).
  • Take the KNIGHT’S GLOVE and CROSSBOW (B).
  • Return to the City Outskirts.
  • Place the KNIGHT’S GLOVE (C).
  • Take the STONE FLOWER and SMALL BAG (D).
  • Return to the Archive.
  • Use the STONE FLOWER (E).
  • Take the FILE and DIE (F).
  • Return to the City Outskirts.
  • Use the FILE (G).
  • Take the COIN and note (H). Place the DIE and GOLEM.


  • Solution (H1). 1-12.
  • Solution (H2). 13-21.


  • Solution (H3). 22-25.
  • Solution (H4). 26-37.
  • Solution (H5). 38.
  • Solution (H6). 39-40.
  • Take the GUILD’S EMBLEM (I), BOLTS and FUSE (J).
  • Combine the SMALL BAG, SCREWDRIVER, BOLTS and GOLEM for a BUILDER GOLEM (Inventory).
  • Touch the ladder (K). Place (L) and aim (@) the CROSSBOW.
  • Place the BUILDER GOLEM (M).
  • Speak to the boy; take the LIGHTER (N).

Chapter 2: To the Castle

  • Combine the DYNAMITE and FUSE for UNLIT DYNAMITE (Inventory).
  • Place the UNLIT DYNAMITE (O). Use the LIGHTER.
  • Use the MINIATURE MINER (P).
  • Take the WOODEN SWORD PART and CHAINS (Q).
  • Take the JEWELED CROSS (R).
  • Walk down.
  • Place the JEWELED CROSS (S).
  • Take the FOREST MAP (T). Take the CARABINER (U).
  • Combine the CHAINS, CARABINER and GOLEM for a CHAINED GOLEM (Inventory).
  • Walk to the City Outskirts, then forward.
  • Use the CHAINED GOLEM (V).
  • Take the UNICORN HALF (W).
  • Place the WOODEN SWORD PART (X); receive an AXE.
  • Take the CURVED WIRE (Y).
  • Walk down.
  • Use the AXE (Z).
  • Place the FOREST MAP (A).
  • Solution (B).
  • Walk to the Forest Edge.
  • Use the CURVED WIRE (C).
  • Play the HOP (D); receive a BARREL.
  • Select the BARREL for a STONE, UNICORN HALF and EMPTY BARREL (Inventory).
  • Take the FEATHERS (E).
  • Use the STONE (F).
  • Open. Take the EMPTY SMOKER and SHOVEL (G).
  • Walk down.
  • Place the 2 UNICORN HALVES (H). Take the NEEDLE WITH THREAD (I).
  • Use the SHOVEL to get SMOLDERING COAL (J).
  • Combine the EMPTY SMOKER and SMOLDERING COAL for a SMOKER (Inventory).
  • Walk to the Park of Fountains.
  • Use the SMOKER (K). Place the EMPTY BARREL (L).
  • Puzzle solutions vary. One possible solution (M1-M3).
  • Take the BARREL WITH HONEY (N).
  • Return to the Forest Edge.
  • Give the BARREL WITH HONEY (O).
  • Walk forward.
  • Take the TRIANGULAR KEY (P).
  • Take the PALETTE KNIFE (Q).
  • Walk down.
  • Place and select the TRIANGULAR KEY (R).
  • Take the SAW HANDLE and COG 1/3 (S).
  • Return to the Park of Fountains.
  • Use the PALETTE KNIFE (T).
  • Take the PAINTBRUSH and SAW BLADE (U).
  • Combine the SAW HANDLE and SAW BLADE for a METAL SAW (Inventory).
  • Walk down.
  • Use the METAL SAW (V).
  • Open and take the STONE GRIFFIN HEAD and COGS 2/3 (W).
  • Return to Near Bridge.
  • Place the STONE GRIFFIN HEAD (X).
  • Select (Y).
  • Solution (Z). E-C-D-F-A-E-C-D-F-E.
  • Take the ROPE (A).
  • Place the ROPE and GOLEM (B).
  • Take the ANGEL WING (C).
  • Return to the Park of Fountains.
  • Place the ANGEL WING (D).
  • Take COGS 3/3 and the CLOTH (E).
  • Return to Near Bridge.
  • Place the 3 COGS (F).
  • Solution (G1). A-G-C-B-E-D-G-F-D-B-G-E-C-A.
  • Walk forward.

Chapter 3: The Castle

  • Take the MACHETE (H) and CORKSCREW HANDLE (I).
  • Walk down 2x.
  • Place the CORKSCREW HANDLE for a CORKSCREW (J).
  • Walk forward 2x.
  • Read the note (K). Place and select the CORKSCREW (L).
  • Place the CLOTH (M). Receive an OILED CLOTH.
  • Walk down.
  • Use the MACHETE (N). Take the STICK.
  • Combine the STICK and OILED CLOTH for a DOUSED TORCH (Inventory).
  • Walk forward.
  • Place the DOUSED TORCH (O) for a BLAZING TORCH.
  • Walk forward.
  • Place the BLAZING TORCH (P).
  • Take the note (Q), GUARD INSIGNIA (R) and DRAGONFLY AMULET (S).
  • Place the GUARD INSIGNIA (T).
  • Play the HOP (U) for a GOLD CROWN.
  • Walk down.
  • Place the GOLD CROWN (V).
  • Solution (W).
  • Take the VIAL OF ACID and BROKEN MASK (X).
  • Walk forward.
  • Use the VIAL OF ACID (Y). Open. Take the GLUE (Z).
  • Use the VIAL OF ACID (A). Open. Take the BAG (B).
  • Combine the BAG and DRAGONFLY AMULET. Open and take the note, COIN and PAINTS. Unzip the pocket for a MECHANISM PART (Inventory).
  • Return to the Park of Fountains.
  • Place the 2 COINS (C).
  • Select (D).
  • Take the DRUM (E).
  • Combine the BROKEN MASK, GLUE, FEATHERS, PAINT and PAINTBRUSH (Inventory).
  • Solution (F).
  • Combine the MASK, GOLEM and DRUM for a MENACING GOLEM (Inventory).
  • Return to the Dungeons.
  • Place the MENACING GOLEM (G).
  • Take the MECHANISM PART (H).
  • Walk down.
  • Place the 2 MECHANISM PARTS (I).


  • Solution (J1).
  • Solution (J2).


  • Solution (J3).
  • Solution (J4).
  • Enter the Central Hall.
  • Take the HAMMER (K), TORN DOLL (L) and ERIN’S DIARY (M).
  • Walk down.
  • Use the HAMMER. Take the TONGS and DOLL (N).
  • Enter the Central Hall.
  • Use the TONGS. Take the GRIFFIN CLAW (O).
  • Return to the Park of Fountains.
  • Combine the TORN DOLL and NEEDLE WITH THREAD for a DOLL (Inventory).
  • Place 2 DOLLS (P).
  • Take the BRACELET CLASP (Q).
  • Return to Near Bridge.
  • Place the BRACELET CLASP and GRIFFIN CLAW (R).
  • Take the GRIFFIN SHIELD (S).
  • Return to the Dungeons.
  • Place the GRIFFIN SHIELD (T).
  • Take the GOLEM STATUETTE and GEM EYE (U).
  • Return to the Central Hall.
  • Place the GOLEM STATUETTE (V). Take the GEM EYE and scroll (W).
  • Combine ERIN’S DIARY and 2 GEM EYES for a STONE ROSE (Inventory).
  • Walk down.
  • Place the STONE ROSE (X) to play a HOP (Y). Receive a LION EMBLEM.
  • Walk to the Central Hall.
  • Place and select the LION EMBLEM (Z).
  • Walk forward.
  • Grab ERIN’S RAINCOAT (A).
  • Place the MINIATURE MINER (B).
  • Take the GRAIL (C).
  • Return to the Park of Fountains.
  • Place the GRAIL (D) to receive a GRAIL WITH WATER.
  • Return to the Grotto.
  • Use the GRAIL WITH WATER (E).
  • Take MOSAIC PARTS 1/4 (F).
  • Select the symbols (1-5).
  • Select (G).
  • Solution (H). 1-41.
  • Walk forward.

Chapter 4: Chasing Erin

  • Take MOSAIC PARTS 2/4 (I) and 3/4 (J).
  • Place the GUILD’S EMBLEM (K).
  • Take MOSAIC PARTS 4/4 and the NECKLACE (L).
  • Walk down.
  • Place MOSAIC PARTS (M).
  • Solution (N1-N2). Part 1: (C-F)-(H-C)-(H-G)-(A-B)-(H-D)-(H-E). Part 2: Ax3, Cx3, E, Fx2, Gx3, Hx3.
  • Take the CHAIN CUTTERS and RAZOR (O).
  • Combine ERIN’S RAINCOAT and RAZOR for a CLAY BIRD FIGURINE and a RECORD (Inventory).
  • Walk forward.
  • Use the CHAIN CUTTERS (P).
  • Open and walk right.
  • Use the RAZOR. Take the MOON and ROPE (Q).
  • Take the WHISTLE PIECES (R).
  • Use the ROPE (S). Take the RAFT.
  • Walk down 2x.
  • Place the MOON (T).
  • Take the CLAY BIRD TAIL and STAFF FRAGMENT (U).
  • Combine the RAFT, GOLEM and STAFF FRAGMENT for a GOLEM SAILOR (Inventory).
  • Walk forward and right.
  • Place the GOLEM SAILOR (V); receive a CLAY BIRD HEAD.
  • Combine the WHISTLE PIECES, CLAY BIRD HEAD and CLAY BIRD TAIL for a CLAY BIRD FIGURINE (Inventory).
  • Walk down.
  • Place 2 CLAY BIRD FIGURINES (W).
  • Take the OLD HOUSE KEY (X).
  • Walk right.
  • Place and select the OLD HOUSE KEY (Y). Pull the handle.
  • Walk forward.
  • Place the FAMILY MEDALLION (A).
  • Place the RECORD (B) to play a HOP (C). Receive a GIRL’S ALBUM.
  • Select and unwrap the GIRL’S ALBUM (Inventory). Take the DOLPHIN FIGURINE, LETTER EMBLEM and GIRL’S ALBUM.
  • Walk down.
  • Place the LETTER EMBLEM (D). Take the TWEEZERS (E).
  • Walk down.
  • Use the TWEEZERS (F). Receive a SWAN FIGURINE and BOW AMULET.
  • Walk right and forward.
  • Place the DOLPHIN and SWAN FIGURINES (G).
  • Solution (H). B-Cx5-Bx2-Ax2-B-A-Cx2-Ax4-Cx3-Ax4.
  • Walk forward.
  • Take the LADYBUG AMULET (I).
  • Combine the GIRL’S ALBUM, LADYBUG AMULET and BOW AMULET (Inventory).
  • Solution (J1-J3).
  • Take the ERASER and CABINET BUTTON (K).
  • Place the CABINET BUTTON (L). Select (1-4).
  • Take the AWL HANDLE, FLOWER HANDLE and CELESTIAL STARS 1/2 (M).
  • Walk down.
  • Place the FLOWER HANDLE (N).
  • Take CELESTIAL STARS 2/2 (O).
  • Walk down 3x.
  • Place the CELESTIAL STARS (P).
  • Puzzle solutions vary.
  • Take the MOONSTONE (Q).
  • Return to the Workshop.
  • Place the MOONSTONE (R). Take the LETTER TO LAUREN (S).
  • Open the LETTER TO LAUREN (Inventory). Take the note, MUSEUM TICKET and RONALD’S PHOTO.
  • Walk down.
  • Place RONALD’S PHOTO (T).
  • Solution (U1). (F-C)-(A-G)-(E-B)-(H-E)-(A-H)-(D-A).
  • Take the scroll (V), CLAY BOX and MUSEUM EXHIBIT (W).
  • Walk down 2x.
  • Place the AWL HANDLE (X) for an AWL.
  • Walk right and forward.
  • Use the AWL (Y).
  • Take the ELEPHANT TRUNK and CANNED FOOD (Z).
  • Combine the CLAY BOX and ELEPHANT TRUNK. Open to take the CAN OPENER and CADUCEUS (Inventory).
  • Walk forward.
  • Place the CADUCEUS (A).
  • Take the SLEEPING PILLS and SCREWS 1/4 (B).
  • Combine the CANNED FOOD, CAN OPENER, SLEEPING PILLS and GOLEM to get a GOLEM TAMER (Inventory).
  • Walk down 3x.
  • Place the GOLEM TAMER (C) to play a HOP (D). Receive a CLAY HORSE.
  • Walk forward.

Chapter 5: The Museum

  • Read the note (E); take the CLAY ROOSTER (F).
  • Take the BENT FORK (G).
  • Return to the Workshop.
  • Place the CLAY HORSE and CLAY ROOSTER (H).
  • Solution (I1). (C-F)-(G-D)-(D-A)-(G-E)-(F-E)-(E-A)-(D-G)-(F-E)-(E-D)-(F-H)-(H-G)-(I-F)-(H-I)-(E-F).
  • Take SCREWS 2/4 and the PLIERS (J).
  • Combine the BENT FORK and PLIERS for a FORK (Inventory).
  • Walk down 3x and forward.
  • Use the FORK (K).
  • Place the MUSEUM TICKET. Touch the button (L).
  • Walk forward.
  • Take the WRECKED WHEEL (M).
  • Place the MUSEUM EXHIBIT (N). Take the TROWEL and TIARA (O).
  • Walk down.
  • Place the NECKLACE and TIARA (P).
  • Take the BIRD DECOY (Q).
  • Walk down and right.
  • Use the BIRD DECOY (R); receive SCREWS 3/4.
  • Use the TROWEL. Take SCREWS 4/4 and the RUBBER CIRCLE (S).
  • Combine the WRECKED WHEEL, PLIERS and RUBBER CIRCLE for a WHEEL (Inventory).
  • Walk down and forward 2x.
  • Place the WHEEL and SCREWS (T).
  • Select the ladder.
  • Take the CLAY TURTLE (U).
  • Walk down 2x.
  • Speak to the boy; take the PHOENIX AMULET (V).
  • Place the CLAY TURTLE (W). Open and take CODE WHEEL 1/2 (X).
  • Return to Central Hall.
  • Place the PHOENIX AMULET (Y). Pull the handle.
  • Remove the scroll (Z). Take the CLAY AMULET (A).
  • Return to Inside Erin’s House.
  • Place the CLAY AMULET (B).
  • Take the CURTAIN TIE-BACKS and CODE WHEEL 2/2 (C).
  • Return to the Museum.
  • Place the CURTAIN TIE-BACKS (D) to play a HOP (E). Receive a CHISEL AND HAMMER.
  • Place CODE WHEELS 2/2 (F).
  • Set to 3-6-1.
  • Use the CHISEL AND HAMMER. Take the SPOILED PARCHMENT (G).
  • Combine the SPOILED PARCHMENT, DECODER SOLUTION and ERASER for RONALD’S PARCHMENT (Inventory).
  • Return to the Central Hall.
  • Place RONALD’S PARCHMENT (H).
  • Puzzle solutions vary.
  • Congratulations! You have completed playing Royal Detective: Legend of the Golem.
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